I'm Tom, a Masters graduate specialising in 3D environments and props modelling. I've been doing 3D work for around 7 years now and have experience in a range of software and tools. I'm always trying to improve my work and network with other artists. Mostly specialising in PBR (semi-realistic) texturing and hard-surface modelling, I have worked on several portfolio projects and I'm currently supplying assets for a game that is soon to be published on the PS5 store.