Arch Viz project Created for University. Most objects were created by me in 3ds max and the bulk of the materials were created in substance designer. All other assets used were from Ue4 Packs, including the fire and megascans.
This was an interesting project and it really allowed me to work creatively making a larger number of assets than usual and learning about how material ID's and custom lightmaps can be used to get a higher quality asset in UE4.
I also learnt a number of valuable skills relating to lighting in UE4 and material setups that have allowed me to create what I would consider to be excellent lighting for my scene. That being said there is definitely room for improvement in that area and I will be looking into what else I can do to improve the realism of lighting.
Cutlery by the_nikiforov on turbosquid.